void CScene::RenderHelper(float Anstell, float Schwenk)
{
m_lpD3DDevice->SetMaterial(&m_MaterialHelper);
m_lpD3DDevice->SetStreamSource(0,VB_Helper,0,sizeof(CustomVertex));
D3DXMATRIX TransMatrix;
D3DXMatrixTranslation(&TransMatrix, 0.0f, 0.0f, 0.0f);
D3DXMATRIX RotMatrixX;
D3DXMATRIX RotMatrixY;
D3DXMATRIX RotMatrixXY;
D3DXMatrixRotationY(&RotMatrixY, (Schwenk * D3DX_PI / 180));
D3DXMatrixRotationX(&RotMatrixX, -(Anstell * D3DX_PI / 180));
D3DXMatrixMultiply(&RotMatrixXY, &RotMatrixX, &RotMatrixY);
D3DXMATRIX ScaleMatrix;
D3DXMatrixScaling(&ScaleMatrix, 0.250f, 1.0f, 30.0f);
D3DXMATRIX WorldMatrix;
D3DXMATRIX TempMatrix;
D3DXMatrixMultiply(&TempMatrix, &ScaleMatrix, &TransMatrix);
D3DXMatrixMultiply(&WorldMatrix, &TempMatrix, &RotMatrixXY);
m_lpD3DDevice->SetTransform(D3DTS_WORLD,&WorldMatrix);
m_lpD3DDevice->DrawPrimitive(D3DPT_TRIANGLELIST,0,4);
}