[milkshape] cs model compiling problem

5xxxxx

Grünschnabel
Also guten Tach erstma...

Ich habe folgendes Problem: Und zwar wollte ich mir meine cs Playermodels ein bisschen selbst zurechtgestalten wie viele andere auch. So nun hab ich ein bisschen hier am Arm und dann noch bisschen da am Bein rumgemacht dann die .sma als ref gesichert und die qc zurechtgemacht. Nun hab ich das Problem, dass wenn ich die qc compilen will er ganz normal compilt und dann irgendwann einfach aufhört und dann jedoch keine .mdl im ordner vorliegt.

Hier die qc
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$modelname "C:\Dokumente und Einstellungen\Administrator\Desktop\test\urban.mdl"
$cd "\Dokumente und Einstellungen\Administrator\Desktop\test\"
$cdtexture "\Dokumente und Einstellungen\Administrator\Desktop\test\"
$cliptotextures

$scale 1.0

// 2 attachments
$attachment 0 "Bip01 R Hand" 10.855000 -0.416715 1.870680
$attachment 1 "Bip01 L Hand" 10.855000 -0.416715 1.870680

// 1 bone controllers
$controller mouth "Bone01" ZR 0 30

// 21 hit boxes
$hbox 3 "Bip01 Pelvis" -4.690000 -4.440000 -6.750000 4.000000 5.560000 6.750000
$hbox 6 "Bip01 L Thigh" 2.660000 -3.690000 -3.090000 18.160000 4.880000 3.310000
$hbox 6 "Bip01 L Calf" 0.380000 -3.970000 -2.840000 17.600000 4.000000 2.940000
$hbox 6 "Bip01 L Foot" 0.850000 -3.240000 -2.640000 5.730000 8.530000 3.170000
$hbox 7 "Bip01 R Thigh" 2.470000 -3.690000 -3.160000 18.129999 4.880000 3.380000
$hbox 7 "Bip01 R Calf" 0.310000 -3.970000 -2.840000 17.600000 3.940000 2.970000
$hbox 7 "Bip01 R Foot" 0.850000 -3.240000 -2.640000 5.730000 8.530000 3.170000
$hbox 3 "Bip01 Spine1" -3.250000 -5.500000 -5.500000 4.830000 5.500000 5.500000
$hbox 2 "Bip01 Spine2" -0.060000 -5.530000 -7.590000 8.000000 7.000000 7.590000
$hbox 2 "Bip01 Spine3" -2.250000 -6.810000 -6.310000 6.500000 5.090000 6.310000
$hbox 2 "Bip01 Neck" -3.110000 -1.500000 -3.000000 2.050000 3.500000 3.000000
$hbox 1 "Bip01 Head" -0.330000 -4.500000 -2.500000 8.000000 4.500000 2.500000
$hbox 4 "Bip01 L Clavicle" 0.940000 -2.880000 -4.130000 5.440000 4.280000 3.500000
$hbox 4 "Bip01 L UpperArm" -2.160000 -2.340000 -2.560000 11.560000 3.410000 2.380000
$hbox 4 "Bip01 L Forearm" 0.590000 -1.810000 -2.190000 10.750000 2.840000 2.410000
$hbox 4 "Bip01 L Hand" -0.132201 -1.903020 -2.238530 4.862900 2.078240 2.369790
$hbox 5 "Bip01 R Clavicle" 1.380000 -2.840000 -3.560000 5.690000 4.310000 4.310000
$hbox 5 "Bip01 R UpperArm" -1.880000 -2.470000 -2.160000 11.810000 3.280000 2.810000
$hbox 5 "Bip01 R Forearm" 0.440000 -1.970000 -2.340000 10.590000 2.720000 2.220000
$hbox 5 "Bip01 R Hand" -0.132201 -1.903020 -2.238530 4.862900 2.078240 2.369790
$hbox 8 "Bip01 L Hand" -16.100000 -6.500000 -19.000000 10.600000 1.500000 33.000000

$bodygroup studio
{
studio "urban"
}

$bodygroup backpack
{
blank
studio "defuse"
}

// 111 sequences
$sequence dummy "dummy" loop fps 24
$sequence idle1 "idle1" loop fps 15 ACT_IDLE 1
$sequence crouch_idle "crouch_idle" loop fps 10 ACT_CROUCHIDLE 1
$sequence walk "walk" LX loop fps 30 ACT_WALK 1
$sequence run "run" LX loop fps 60 ACT_RUN 1
$sequence crouchrun "crouchrun" LX loop fps 30 ACT_CROUCH 1
$sequence jump "jump" fps 30 ACT_HOP 1
$sequence longjump "longjump" fps 30 ACT_LEAP 1
$sequence swim "swim" loop fps 30 ACT_SWIM 1
$sequence treadwater "treadwater" loop fps 24 ACT_HOVER 1
$sequence crouch_aim_carbine "crouch_aim_carbine_blend1" "crouch_aim_carbine_blend2" "crouch_aim_carbine_blend3" "crouch_aim_carbine_blend4" "crouch_aim_carbine_blend5" "crouch_aim_carbine_blend6" "crouch_aim_carbine_blend7" "crouch_aim_carbine_blend8" "crouch_aim_carbine_blend9" loop fps 30 blend XR -90 90
$sequence crouch_shoot_carbine "crouch_shoot_carbine_blend1" "crouch_shoot_carbine_blend2" "crouch_shoot_carbine_blend3" "crouch_shoot_carbine_blend4" "crouch_shoot_carbine_blend5" "crouch_shoot_carbine_blend6" "crouch_shoot_carbine_blend7" "crouch_shoot_carbine_blend8" "crouch_shoot_carbine_blend9" fps 15 blend XR -90 90 { event 5001 0 "40" }
$sequence crouch_reload_carbine "crouch_reload_carbine" fps 30
$sequence ref_aim_carbine "ref_aim_carbine_blend1" "ref_aim_carbine_blend2" "ref_aim_carbine_blend3" "ref_aim_carbine_blend4" "ref_aim_carbine_blend5" "ref_aim_carbine_blend6" "ref_aim_carbine_blend7" "ref_aim_carbine_blend8" "ref_aim_carbine_blend9" loop fps 30 blend XR -90 90
$sequence ref_shoot_carbine "ref_shoot_carbine_blend1" "ref_shoot_carbine_blend2" "ref_shoot_carbine_blend3" "ref_shoot_carbine_blend4" "ref_shoot_carbine_blend5" "ref_shoot_carbine_blend6" "ref_shoot_carbine_blend7" "ref_shoot_carbine_blend8" "ref_shoot_carbine_blend9" fps 15 blend XR -90 90 { event 5001 0 "40" }
$sequence ref_reload_carbine "ref_reload_carbine" fps 30
$sequence crouch_aim_onehanded "crouch_aim_onehanded_blend1" "crouch_aim_onehanded_blend2" "crouch_aim_onehanded_blend3" "crouch_aim_onehanded_blend4" "crouch_aim_onehanded_blend5" "crouch_aim_onehanded_blend6" "crouch_aim_onehanded_blend7" "crouch_aim_onehanded_blend8" "crouch_aim_onehanded_blend9" loop fps 30 blend XR -90 90
$sequence crouch_shoot_onehanded "crouch_shoot_onehanded_blend1" "crouch_shoot_onehanded_blend2" "crouch_shoot_onehanded_blend3" "crouch_shoot_onehanded_blend4" "crouch_shoot_onehanded_blend5" "crouch_shoot_onehanded_blend6" "crouch_shoot_onehanded_blend7" "crouch_shoot_onehanded_blend8" "crouch_shoot_onehanded_blend9" fps 15 blend XR -90 90 { event 5001 0 "10" }
$sequence crouch_reload_onehanded "crouch_reload_onehanded" fps 30
$sequence ref_aim_onehanded "ref_aim_onehanded_blend1" "ref_aim_onehanded_blend2" "ref_aim_onehanded_blend3" "ref_aim_onehanded_blend4" "ref_aim_onehanded_blend5" "ref_aim_onehanded_blend6" "ref_aim_onehanded_blend7" "ref_aim_onehanded_blend8" "ref_aim_onehanded_blend9" loop fps 30 blend XR -90 90
$sequence ref_shoot_onehanded "ref_shoot_onehanded_blend1" "ref_shoot_onehanded_blend2" "ref_shoot_onehanded_blend3" "ref_shoot_onehanded_blend4" "ref_shoot_onehanded_blend5" "ref_shoot_onehanded_blend6" "ref_shoot_onehanded_blend7" "ref_shoot_onehanded_blend8" "ref_shoot_onehanded_blend9" fps 15 blend XR -90 90 { event 5001 0 "10" }
$sequence ref_reload_onehanded "ref_reload_onehanded" fps 30
$sequence crouch_aim_dualpistols "crouch_aim_dualpistols_blend1" "crouch_aim_dualpistols_blend2" "crouch_aim_dualpistols_blend3" "crouch_aim_dualpistols_blend4" "crouch_aim_dualpistols_blend5" "crouch_aim_dualpistols_blend6" "crouch_aim_dualpistols_blend7" "crouch_aim_dualpistols_blend8" "crouch_aim_dualpistols_blend9" loop fps 10 blend XR -90 90
$sequence crouch_shoot_dualpistols "crouch_shoot_dualpistols_blend1" "crouch_shoot_dualpistols_blend2" "crouch_shoot_dualpistols_blend3" "crouch_shoot_dualpistols_blend4" "crouch_shoot_dualpistols_blend5" "crouch_shoot_dualpistols_blend6" "crouch_shoot_dualpistols_blend7" "crouch_shoot_dualpistols_blend8" "crouch_shoot_dualpistols_blend9" fps 30 blend XR -90 90 { event 5011 0 "10" }
$sequence crouch_shoot2_dualpistols "crouch_shoot2_dualpistols_blend1" "crouch_shoot2_dualpistols_blend2" "crouch_shoot2_dualpistols_blend3" "crouch_shoot2_dualpistols_blend4" "crouch_shoot2_dualpistols_blend5" "crouch_shoot2_dualpistols_blend6" "crouch_shoot2_dualpistols_blend7" "crouch_shoot2_dualpistols_blend8" "crouch_shoot2_dualpistols_blend9" fps 30 blend XR -90 90 { event 5001 0 "10" }
$sequence crouch_reload_dualpistols "crouch_reload_dualpistols" fps 30
$sequence ref_aim_dualpistols "ref_aim_dualpistols_blend1" "ref_aim_dualpistols_blend2" "ref_aim_dualpistols_blend3" "ref_aim_dualpistols_blend4" "ref_aim_dualpistols_blend5" "ref_aim_dualpistols_blend6" "ref_aim_dualpistols_blend7" "ref_aim_dualpistols_blend8" "ref_aim_dualpistols_blend9" loop fps 10 blend XR -90 90
$sequence ref_shoot_dualpistols "ref_shoot_dualpistols_blend1" "ref_shoot_dualpistols_blend2" "ref_shoot_dualpistols_blend3" "ref_shoot_dualpistols_blend4" "ref_shoot_dualpistols_blend5" "ref_shoot_dualpistols_blend6" "ref_shoot_dualpistols_blend7" "ref_shoot_dualpistols_blend8" "ref_shoot_dualpistols_blend9" fps 30 blend XR -90 90 { event 5011 0 "10" }
$sequence ref_shoot2_dualpistols "ref_shoot2_dualpistols_blend1" "ref_shoot2_dualpistols_blend2" "ref_shoot2_dualpistols_blend3" "ref_shoot2_dualpistols_blend4" "ref_shoot2_dualpistols_blend5" "ref_shoot2_dualpistols_blend6" "ref_shoot2_dualpistols_blend7" "ref_shoot2_dualpistols_blend8" "ref_shoot2_dualpistols_blend9" fps 30 blend XR -90 90 { event 5001 0 "10" }
$sequence ref_reload_dualpistols "ref_reload_dualpistols" fps 30
$sequence crouch_aim_rifle "crouch_aim_rifle_blend1" "crouch_aim_rifle_blend2" "crouch_aim_rifle_blend3" "crouch_aim_rifle_blend4" "crouch_aim_rifle_blend5" "crouch_aim_rifle_blend6" "crouch_aim_rifle_blend7" "crouch_aim_rifle_blend8" "crouch_aim_rifle_blend9" loop fps 30 blend XR -90 90
$sequence crouch_shoot_rifle "crouch_shoot_rifle_blend1" "crouch_shoot_rifle_blend2" "crouch_shoot_rifle_blend3" "crouch_shoot_rifle_blend4" "crouch_shoot_rifle_blend5" "crouch_shoot_rifle_blend6" "crouch_shoot_rifle_blend7" "crouch_shoot_rifle_blend8" "crouch_shoot_rifle_blend9" fps 20 blend XR -90 90 { event 5001 0 "30" }
$sequence crouch_reload_rifle "crouch_reload_rifle" fps 30
$sequence ref_aim_rifle "ref_aim_rifle_blend1" "ref_aim_rifle_blend2" "ref_aim_rifle_blend3" "ref_aim_rifle_blend4" "ref_aim_rifle_blend5" "ref_aim_rifle_blend6" "ref_aim_rifle_blend7" "ref_aim_rifle_blend8" "ref_aim_rifle_blend9" loop fps 30 blend XR -90 90
$sequence ref_shoot_rifle "ref_shoot_rifle_blend1" "ref_shoot_rifle_blend2" "ref_shoot_rifle_blend3" "ref_shoot_rifle_blend4" "ref_shoot_rifle_blend5" "ref_shoot_rifle_blend6" "ref_shoot_rifle_blend7" "ref_shoot_rifle_blend8" "ref_shoot_rifle_blend9" fps 20 blend XR -90 90 { event 5001 0 "30" }
$sequence ref_reload_rifle "ref_reload_rifle" fps 30
$sequence crouch_aim_mp5 "crouch_aim_mp5_blend1" "crouch_aim_mp5_blend2" "crouch_aim_mp5_blend3" "crouch_aim_mp5_blend4" "crouch_aim_mp5_blend5" "crouch_aim_mp5_blend6" "crouch_aim_mp5_blend7" "crouch_aim_mp5_blend8" "crouch_aim_mp5_blend9" loop fps 30 blend XR -90 90
$sequence crouch_shoot_mp5 "crouch_shoot_mp5_blend1" "crouch_shoot_mp5_blend2" "crouch_shoot_mp5_blend3" "crouch_shoot_mp5_blend4" "crouch_shoot_mp5_blend5" "crouch_shoot_mp5_blend6" "crouch_shoot_mp5_blend7" "crouch_shoot_mp5_blend8" "crouch_shoot_mp5_blend9" fps 15 blend XR -90 90 { event 5001 0 "30" }
$sequence crouch_reload_mp5 "crouch_reload_mp5" fps 30
$sequence ref_aim_mp5 "ref_aim_mp5_blend1" "ref_aim_mp5_blend2" "ref_aim_mp5_blend3" "ref_aim_mp5_blend4" "ref_aim_mp5_blend5" "ref_aim_mp5_blend6" "ref_aim_mp5_blend7" "ref_aim_mp5_blend8" "ref_aim_mp5_blend9" loop fps 30 blend XR -90 90
$sequence ref_shoot_mp5 "ref_shoot_mp5_blend1" "ref_shoot_mp5_blend2" "ref_shoot_mp5_blend3" "ref_shoot_mp5_blend4" "ref_shoot_mp5_blend5" "ref_shoot_mp5_blend6" "ref_shoot_mp5_blend7" "ref_shoot_mp5_blend8" "ref_shoot_mp5_blend9" fps 15 blend XR -90 90 { event 5001 0 "30" }
$sequence ref_reload_mp5 "ref_reload_mp5" fps 30
$sequence crouch_aim_shotgun "crouch_aim_shotgun_blend1" "crouch_aim_shotgun_blend2" "crouch_aim_shotgun_blend3" "crouch_aim_shotgun_blend4" "crouch_aim_shotgun_blend5" "crouch_aim_shotgun_blend6" "crouch_aim_shotgun_blend7" "crouch_aim_shotgun_blend8" "crouch_aim_shotgun_blend9" loop fps 30 blend XR -90 90
$sequence crouch_shoot_shotgun "crouch_shoot_shotgun_blend1" "crouch_shoot_shotgun_blend2" "crouch_shoot_shotgun_blend3" "crouch_shoot_shotgun_blend4" "crouch_shoot_shotgun_blend5" "crouch_shoot_shotgun_blend6" "crouch_shoot_shotgun_blend7" "crouch_shoot_shotgun_blend8" "crouch_shoot_shotgun_blend9" fps 30 blend XR -90 90 { event 5001 0 "50" }
$sequence crouch_reload_shotgun "crouch_reload_shotgun" fps 30
$sequence ref_aim_shotgun "ref_aim_shotgun_blend1" "ref_aim_shotgun_blend2" "ref_aim_shotgun_blend3" "ref_aim_shotgun_blend4" "ref_aim_shotgun_blend5" "ref_aim_shotgun_blend6" "ref_aim_shotgun_blend7" "ref_aim_shotgun_blend8" "ref_aim_shotgun_blend9" loop fps 30 blend XR -90 90
$sequence ref_shoot_shotgun "ref_shoot_shotgun_blend1" "ref_shoot_shotgun_blend2" "ref_shoot_shotgun_blend3" "ref_shoot_shotgun_blend4" "ref_shoot_shotgun_blend5" "ref_shoot_shotgun_blend6" "ref_shoot_shotgun_blend7" "ref_shoot_shotgun_blend8" "ref_shoot_shotgun_blend9" fps 30 blend XR -90 90 { event 5001 0 "50" }
$sequence ref_reload_shotgun "ref_reload_shotgun" fps 30
$sequence crouch_aim_m249 "crouch_aim_m249_blend1" "crouch_aim_m249_blend2" "crouch_aim_m249_blend3" "crouch_aim_m249_blend4" "crouch_aim_m249_blend5" "crouch_aim_m249_blend6" "crouch_aim_m249_blend7" "crouch_aim_m249_blend8" "crouch_aim_m249_blend9" loop fps 10 blend XR -90 90
$sequence crouch_shoot_m249 "crouch_shoot_m249_blend1" "crouch_shoot_m249_blend2" "crouch_shoot_m249_blend3" "crouch_shoot_m249_blend4" "crouch_shoot_m249_blend5" "crouch_shoot_m249_blend6" "crouch_shoot_m249_blend7" "crouch_shoot_m249_blend8" "crouch_shoot_m249_blend9" loop fps 30 blend XR -90 90 { event 5001 0 "50" }
$sequence crouch_reload_m249 "crouch_reload_m249" fps 30
$sequence ref_aim_m249 "ref_aim_m249_blend1" "ref_aim_m249_blend2" "ref_aim_m249_blend3" "ref_aim_m249_blend4" "ref_aim_m249_blend5" "ref_aim_m249_blend6" "ref_aim_m249_blend7" "ref_aim_m249_blend8" "ref_aim_m249_blend9" loop fps 10 blend XR -90 90
$sequence ref_shoot_m249 "ref_shoot_m249_blend1" "ref_shoot_m249_blend2" "ref_shoot_m249_blend3" "ref_shoot_m249_blend4" "ref_shoot_m249_blend5" "ref_shoot_m249_blend6" "ref_shoot_m249_blend7" "ref_shoot_m249_blend8" "ref_shoot_m249_blend9" loop fps 30 blend XR -90 90 { event 5001 0 "50" }
$sequence ref_reload_m249 "ref_reload_m249" fps 30
$sequence I_am_a_stupid_placeholder "I_am_a_stupid_placeholder" loop fps 30
$sequence so_am_I "so_am_I" fps 30
$sequence ref_aim_grenade "ref_aim_grenade_blend1" "ref_aim_grenade_blend2" "ref_aim_grenade_blend3" "ref_aim_grenade_blend4" "ref_aim_grenade_blend5" "ref_aim_grenade_blend6" "ref_aim_grenade_blend7" "ref_aim_grenade_blend8" "ref_aim_grenade_blend9" loop fps 20 blend XR -90 90
$sequence ref_shoot_grenade "ref_shoot_grenade_blend1" "ref_shoot_grenade_blend2" "ref_shoot_grenade_blend3" "ref_shoot_grenade_blend4" "ref_shoot_grenade_blend5" "ref_shoot_grenade_blend6" "ref_shoot_grenade_blend7" "ref_shoot_grenade_blend8" "ref_shoot_grenade_blend9" fps 45 blend XR -90 90
$sequence crouch_aim_grenade "crouch_aim_grenade_blend1" "crouch_aim_grenade_blend2" "crouch_aim_grenade_blend3" "crouch_aim_grenade_blend4" "crouch_aim_grenade_blend5" "crouch_aim_grenade_blend6" "crouch_aim_grenade_blend7" "crouch_aim_grenade_blend8" "crouch_aim_grenade_blend9" loop fps 20 blend XR -90 90
$sequence crouch_shoot_grenade "crouch_shoot_grenade_blend1" "crouch_shoot_grenade_blend2" "crouch_shoot_grenade_blend3" "crouch_shoot_grenade_blend4" "crouch_shoot_grenade_blend5" "crouch_shoot_grenade_blend6" "crouch_shoot_grenade_blend7" "crouch_shoot_grenade_blend8" "crouch_shoot_grenade_blend9" fps 45 blend XR -90 90
$sequence crouch_aim_c4 "crouch_aim_c4_blend1" "crouch_aim_c4_blend2" "crouch_aim_c4_blend3" "crouch_aim_c4_blend4" "crouch_aim_c4_blend5" "crouch_aim_c4_blend6" "crouch_aim_c4_blend7" "crouch_aim_c4_blend8" "crouch_aim_c4_blend9" loop fps 30 blend XR -90 90
$sequence crouch_shoot_c4 "crouch_shoot_c4" fps 30
$sequence ref_aim_c4 "ref_aim_c4_blend1" "ref_aim_c4_blend2" "ref_aim_c4_blend3" "ref_aim_c4_blend4" "ref_aim_c4_blend5" "ref_aim_c4_blend6" "ref_aim_c4_blend7" "ref_aim_c4_blend8" "ref_aim_c4_blend9" loop fps 30 blend XR -90 90
$sequence ref_shoot_c4 "ref_shoot_c4" fps 30
$sequence ref_reload_c4 "ref_reload_c4" fps 30
$sequence crouch_aim_dualpistols "crouch_aim_dualpistols_blend1" "crouch_aim_dualpistols_blend2" "crouch_aim_dualpistols_blend3" "crouch_aim_dualpistols_blend4" "crouch_aim_dualpistols_blend5" "crouch_aim_dualpistols_blend6" "crouch_aim_dualpistols_blend7" "crouch_aim_dualpistols_blend8" "crouch_aim_dualpistols_blend9" loop fps 10 blend XR -90 90
$sequence crouch_shoot_dualpistols "crouch_shoot_dualpistols_blend1" "crouch_shoot_dualpistols_blend2" "crouch_shoot_dualpistols_blend3" "crouch_shoot_dualpistols_blend4" "crouch_shoot_dualpistols_blend5" "crouch_shoot_dualpistols_blend6" "crouch_shoot_dualpistols_blend7" "crouch_shoot_dualpistols_blend8" "crouch_shoot_dualpistols_blend9" fps 30 blend XR -90 90 { event 5011 0 "10" }
$sequence crouch_shoot2_dualpistols "crouch_shoot2_dualpistols_blend1" "crouch_shoot2_dualpistols_blend2" "crouch_shoot2_dualpistols_blend3" "crouch_shoot2_dualpistols_blend4" "crouch_shoot2_dualpistols_blend5" "crouch_shoot2_dualpistols_blend6" "crouch_shoot2_dualpistols_blend7" "crouch_shoot2_dualpistols_blend8" "crouch_shoot2_dualpistols_blend9" fps 30 blend XR -90 90 { event 5001 0 "10" }
$sequence crouch_reload_dualpistols "crouch_reload_dualpistols" fps 30
$sequence ref_aim_dualpistols "ref_aim_dualpistols_blend1" "ref_aim_dualpistols_blend2" "ref_aim_dualpistols_blend3" "ref_aim_dualpistols_blend4" "ref_aim_dualpistols_blend5" "ref_aim_dualpistols_blend6" "ref_aim_dualpistols_blend7" "ref_aim_dualpistols_blend8" "ref_aim_dualpistols_blend9" loop fps 10 blend XR -90 90
$sequence ref_shoot_dualpistols "ref_shoot_dualpistols_blend1" "ref_shoot_dualpistols_blend2" "ref_shoot_dualpistols_blend3" "ref_shoot_dualpistols_blend4" "ref_shoot_dualpistols_blend5" "ref_shoot_dualpistols_blend6" "ref_shoot_dualpistols_blend7" "ref_shoot_dualpistols_blend8" "ref_shoot_dualpistols_blend9" fps 30 blend XR -90 90 { event 5011 0 "10" }
$sequence ref_shoot2_dualpistols "ref_shoot2_dualpistols_blend1" "ref_shoot2_dualpistols_blend2" "ref_shoot2_dualpistols_blend3" "ref_shoot2_dualpistols_blend4" "ref_shoot2_dualpistols_blend5" "ref_shoot2_dualpistols_blend6" "ref_shoot2_dualpistols_blend7" "ref_shoot2_dualpistols_blend8" "ref_shoot2_dualpistols_blend9" fps 30 blend XR -90 90 { event 5001 0 "10" }
$sequence ref_reload_dualpistols "ref_reload_dualpistols" fps 30
$sequence crouch_aim_knife "crouch_aim_knife_blend1" "crouch_aim_knife_blend2" "crouch_aim_knife_blend3" "crouch_aim_knife_blend4" "crouch_aim_knife_blend5" "crouch_aim_knife_blend6" "crouch_aim_knife_blend7" "crouch_aim_knife_blend8" "crouch_aim_knife_blend9" loop fps 12 blend XR -90 90
$sequence crouch_shoot_knife "crouch_shoot_knife_blend1" "crouch_shoot_knife_blend2" "crouch_shoot_knife_blend3" "crouch_shoot_knife_blend4" "crouch_shoot_knife_blend5" "crouch_shoot_knife_blend6" "crouch_shoot_knife_blend7" "crouch_shoot_knife_blend8" "crouch_shoot_knife_blend9" fps 30 blend XR -90 90
$sequence ref_aim_knife "ref_aim_knife_blend1" "ref_aim_knife_blend2" "ref_aim_knife_blend3" "ref_aim_knife_blend4" "ref_aim_knife_blend5" "ref_aim_knife_blend6" "ref_aim_knife_blend7" "ref_aim_knife_blend8" "ref_aim_knife_blend9" loop fps 12 blend XR -90 90
$sequence ref_shoot_knife "ref_shoot_knife_blend1" "ref_shoot_knife_blend2" "ref_shoot_knife_blend3" "ref_shoot_knife_blend4" "ref_shoot_knife_blend5" "ref_shoot_knife_blend6" "ref_shoot_knife_blend7" "ref_shoot_knife_blend8" "ref_shoot_knife_blend9" loop fps 30 blend XR -90 90
$sequence crouch_aim_ak47 "crouch_aim_ak47_blend1" "crouch_aim_ak47_blend2" "crouch_aim_ak47_blend3" "crouch_aim_ak47_blend4" "crouch_aim_ak47_blend5" "crouch_aim_ak47_blend6" "crouch_aim_ak47_blend7" "crouch_aim_ak47_blend8" "crouch_aim_ak47_blend9" loop fps 30 blend XR -90 90
$sequence crouch_shoot_ak47 "crouch_shoot_ak47_blend1" "crouch_shoot_ak47_blend2" "crouch_shoot_ak47_blend3" "crouch_shoot_ak47_blend4" "crouch_shoot_ak47_blend5" "crouch_shoot_ak47_blend6" "crouch_shoot_ak47_blend7" "crouch_shoot_ak47_blend8" "crouch_shoot_ak47_blend9" fps 30 blend XR -90 90 { event 5001 0 "40" }
$sequence crouch_reload_ak47 "crouch_reload_ak47" fps 30
$sequence ref_aim_ak47 "ref_aim_ak47_blend1" "ref_aim_ak47_blend2" "ref_aim_ak47_blend3" "ref_aim_ak47_blend4" "ref_aim_ak47_blend5" "ref_aim_ak47_blend6" "ref_aim_ak47_blend7" "ref_aim_ak47_blend8" "ref_aim_ak47_blend9" loop fps 30 blend XR -90 90
$sequence ref_shoot_ak47 "ref_shoot_ak47_blend1" "ref_shoot_ak47_blend2" "ref_shoot_ak47_blend3" "ref_shoot_ak47_blend4" "ref_shoot_ak47_blend5" "ref_shoot_ak47_blend6" "ref_shoot_ak47_blend7" "ref_shoot_ak47_blend8" "ref_shoot_ak47_blend9" fps 30 blend XR -90 90 { event 5001 0 "40" }
$sequence ref_reload_ak47 "ref_reload_ak47" fps 30
$sequence crouch_aim_shieldgren "crouch_aim_shieldgren_blend1" "crouch_aim_shieldgren_blend2" "crouch_aim_shieldgren_blend3" "crouch_aim_shieldgren_blend4" "crouch_aim_shieldgren_blend5" "crouch_aim_shieldgren_blend6" "crouch_aim_shieldgren_blend7" "crouch_aim_shieldgren_blend8" "crouch_aim_shieldgren_blend9" loop fps 20 blend XR -90 90
$sequence crouch_shoot_shieldgren "crouch_shoot_shieldgren_blend1" "crouch_shoot_shieldgren_blend2" "crouch_shoot_shieldgren_blend3" "crouch_shoot_shieldgren_blend4" "crouch_shoot_shieldgren_blend5" "crouch_shoot_shieldgren_blend6" "crouch_shoot_shieldgren_blend7" "crouch_shoot_shieldgren_blend8" "crouch_shoot_shieldgren_blend9" fps 45 blend XR -90 90
$sequence ref_aim_shieldgren "ref_aim_shieldgren_blend1" "ref_aim_shieldgren_blend2" "ref_aim_shieldgren_blend3" "ref_aim_shieldgren_blend4" "ref_aim_shieldgren_blend5" "ref_aim_shieldgren_blend6" "ref_aim_shieldgren_blend7" "ref_aim_shieldgren_blend8" "ref_aim_shieldgren_blend9" loop fps 20 blend XR -90 90
$sequence ref_shoot_shieldgren "ref_shoot_shieldgren_blend1" "ref_shoot_shieldgren_blend2" "ref_shoot_shieldgren_blend3" "ref_shoot_shieldgren_blend4" "ref_shoot_shieldgren_blend5" "ref_shoot_shieldgren_blend6" "ref_shoot_shieldgren_blend7" "ref_shoot_shieldgren_blend8" "ref_shoot_shieldgren_blend9" fps 45 blend XR -90 90
$sequence crouch_aim_shieldknife "crouch_aim_shieldknife_blend1" "crouch_aim_shieldknife_blend2" "crouch_aim_shieldknife_blend3" "crouch_aim_shieldknife_blend4" "crouch_aim_shieldknife_blend5" "crouch_aim_shieldknife_blend6" "crouch_aim_shieldknife_blend7" "crouch_aim_shieldknife_blend8" "crouch_aim_shieldknife_blend9" loop fps 12 blend XR -90 90
$sequence crouch_shoot_shieldknife "crouch_shoot_shieldknife_blend1" "crouch_shoot_shieldknife_blend2" "crouch_shoot_shieldknife_blend3" "crouch_shoot_shieldknife_blend4" "crouch_shoot_shieldknife_blend5" "crouch_shoot_shieldknife_blend6" "crouch_shoot_shieldknife_blend7" "crouch_shoot_shieldknife_blend8" "crouch_shoot_shieldknife_blend9" fps 30 blend XR -90 90
$sequence ref_aim_shieldknife "ref_aim_shieldknife_blend1" "ref_aim_shieldknife_blend2" "ref_aim_shieldknife_blend3" "ref_aim_shieldknife_blend4" "ref_aim_shieldknife_blend5" "ref_aim_shieldknife_blend6" "ref_aim_shieldknife_blend7" "ref_aim_shieldknife_blend8" "ref_aim_shieldknife_blend9" loop fps 12 blend XR -90 90
$sequence ref_shoot_shieldknife "ref_shoot_shieldknife_blend1" "ref_shoot_shieldknife_blend2" "ref_shoot_shieldknife_blend3" "ref_shoot_shieldknife_blend4" "ref_shoot_shieldknife_blend5" "ref_shoot_shieldknife_blend6" "ref_shoot_shieldknife_blend7" "ref_shoot_shieldknife_blend8" "ref_shoot_shieldknife_blend9" loop fps 30 blend XR -90 90
$sequence crouch_aim_shieldgun "crouch_aim_shieldgun_blend1" "crouch_aim_shieldgun_blend2" "crouch_aim_shieldgun_blend3" "crouch_aim_shieldgun_blend4" "crouch_aim_shieldgun_blend5" "crouch_aim_shieldgun_blend6" "crouch_aim_shieldgun_blend7" "crouch_aim_shieldgun_blend8" "crouch_aim_shieldgun_blend9" loop fps 30 blend XR -90 90
$sequence crouch_shoot_shieldgun "crouch_shoot_shieldgun_blend1" "crouch_shoot_shieldgun_blend2" "crouch_shoot_shieldgun_blend3" "crouch_shoot_shieldgun_blend4" "crouch_shoot_shieldgun_blend5" "crouch_shoot_shieldgun_blend6" "crouch_shoot_shieldgun_blend7" "crouch_shoot_shieldgun_blend8" "crouch_shoot_shieldgun_blend9" fps 30 blend XR -90 90 { event 5001 0 "10" }
$sequence crouch_reload_shieldgun "crouch_reload_shieldgun" fps 30
$sequence ref_aim_shieldgun "ref_aim_shieldgun_blend1" "ref_aim_shieldgun_blend2" "ref_aim_shieldgun_blend3" "ref_aim_shieldgun_blend4" "ref_aim_shieldgun_blend5" "ref_aim_shieldgun_blend6" "ref_aim_shieldgun_blend7" "ref_aim_shieldgun_blend8" "ref_aim_shieldgun_blend9" loop fps 30 blend XR -90 90
$sequence ref_shoot_shieldgun "ref_shoot_shieldgun_blend1" "ref_shoot_shieldgun_blend2" "ref_shoot_shieldgun_blend3" "ref_shoot_shieldgun_blend4" "ref_shoot_shieldgun_blend5" "ref_shoot_shieldgun_blend6" "ref_shoot_shieldgun_blend7" "ref_shoot_shieldgun_blend8" "ref_shoot_shieldgun_blend9" fps 30 blend XR -90 90 { event 5001 0 "10" }
$sequence ref_reload_shieldgun "ref_reload_shieldgun" fps 30
$sequence crouch_aim_shielded "crouch_aim_shielded_blend1" "crouch_aim_shielded_blend2" "crouch_aim_shielded_blend3" "crouch_aim_shielded_blend4" "crouch_aim_shielded_blend5" "crouch_aim_shielded_blend6" "crouch_aim_shielded_blend7" "crouch_aim_shielded_blend8" "crouch_aim_shielded_blend9" loop fps 20 blend XR -90 90
$sequence ref_aim_shielded "ref_aim_shielded_blend1" "ref_aim_shielded_blend2" "ref_aim_shielded_blend3" "ref_aim_shielded_blend4" "ref_aim_shielded_blend5" "ref_aim_shielded_blend6" "ref_aim_shielded_blend7" "ref_aim_shielded_blend8" "ref_aim_shielded_blend9" loop fps 20 blend XR -90 90
$sequence gut_flinch "gut_flinch_blend1" "gut_flinch_blend2" "gut_flinch_blend3" "gut_flinch_blend4" "gut_flinch_blend5" "gut_flinch_blend6" "gut_flinch_blend7" "gut_flinch_blend8" "gut_flinch_blend9" fps 30 blend XR -90 90
$sequence head_flinch "head_flinch_blend1" "head_flinch_blend2" "head_flinch_blend3" "head_flinch_blend4" "head_flinch_blend5" "head_flinch_blend6" "head_flinch_blend7" "head_flinch_blend8" "head_flinch_blend9" fps 30 blend XR -90 90
$sequence death1 "death1" fps 30 ACT_DIE_CHESTSHOT 1 { event 2001 1 }
$sequence death2 "death2" fps 30 ACT_DIESIMPLE 2 { event 2001 1 }
$sequence death3 "death3" fps 30 ACT_DIE_BACKSHOT 1 { event 2001 1 }
$sequence head "head" fps 30 ACT_DIE_HEADSHOT 1 { event 2001 1 }
$sequence gutshot "gutshot" fps 30 ACT_DIE_GUTSHOT 1 { event 2001 1 }
$sequence left "left" fps 30 ACT_DIESIMPLE 1 { event 2001 1 }
$sequence back "back" fps 30 ACT_DIEBACKWARD 1 { event 2001 1 }
$sequence right "right" fps 30 ACT_DIESIMPLE 1 { event 2001 1 }
$sequence forward "forward" fps 30 ACT_DIEFORWARD 1 { event 2001 1 }
$sequence crouch_die "crouch_die" fps 30 { event 2001 1 }
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